


The melee combat, which you'll be using most of the time, is fairly straight forward and not super smooth. The combat is okay but generally below average. Why is it laid out this way instead of just giving you an instant description in the star menu as you hover the choices? I don't know, but this problem is a sign of things to come, as everything in the game seems to be set up with this mindset. You can cancel out of that if you like, and select a different difficulty and then read another character-by-character description. Then when you select one, the star menu disappears and you are given a character-by-character description of what your choice means for you, and you need to confirm it. First you are just given a choice of 5 star ratings for difficulty with no indication of what they mean. The game is very customisable in that way, but even the way the difficulties are presented to you are noticeably inefficient. I usually turn that to zero or almost-zero in these games, but I left it on here (with a few exceptions, like the meeting the kids music that forces me to listen to that tune too long for their too-long conversation).īeing able to choose your difficulty and change it at any time is great. This game does get a lot of things right.

Īfter the official launch date of August 20th in 2020, there were also multiple small updates that added QoL changes and various miscellaneous bug-fixes to the game. Quells later decided to focus on the remake instead, as mentioned in the 2nd year anniversary Dev Blog. Soon after the launch of the original Phoenotopia game, the development for Phoenotopia: Awakening began alongside the potential sequel. In addition, the Overworld mechanics now allows players to move around in a top-down view, which greatly expanded the exploring aspect. Besides the additions of new mini-games such as cooking and fishing, Players now have more combat options in the form of debuting tools such as Civilian Crossbow. Besides the recurring main collectibles of nearly two hundred Heart Rubies, Energy Gems, and Moonstones, other collectibles include Consumable Items, Quest Items, Equipment, Tools, as well as learned Techniques and Songs.Įvery aspect from the original Phoenotopia game has been revised and expanded for at least three times upon, according to the Dev Blog.

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While the progression of the Main Story is mostly linear, player is free to revisit past areas for previously inaccessible collectibles. Phoenotopia: Awakening is a side-scrolling action adventure that takes the player to a vast world of over 40 locations with diverse aesthetics and music, from lively desert towns with locals providing interesting Side Quests, to hostile dungeons filled with clever puzzles and dangerous enemies. With the only clue from the stars she has, Gail will travel the land and learn about the crisis the Earth soon has to face! The war ended with the creation of the Phoenix weapon that eventually devastated the planet, forcing the remaining population to hibernate in underground bunkers while waiting for the Earth's recovery from the war.Īnd now, the story continues with the adventures of Gail, a young girl who sets out into the world to solve the mystery behind the sudden abduction of the villagers in her hometown Panselo Village by an unknown spaceship. Phoenotopia: Awakening follows the similar premise of Phoenotopia and begins with a short narration briefing on the Great War that took place centuries ago.
